"For recommended in-game FPS, if you require features like 'Lumen' or 'GI,' i recommend selecting the Anti-Alias method 'TSR' and adjusting the resolution scale (around 60-70 should work fine). I will address and fix this issue, and the update will be available within a week. There may be some FPS drops in certain areas, which probably related to item spawns in the jungle. To deactivate it, press the 'i' key twice. To activate the debug UI, press the '+' button three times quickly. However, please note that Z1 still uses the old system, and some of the new systems will not be accessible in that zone. If you need to gather some resources in Z1, you can use the teleport option to farm them quickly. I've added a function in the Debug UI that allows you to spawn a car or trailer and teleport between Z0 and Z1. The Yellow areas represent the environments that have been set up with 3D assets allowing you to explore and check out the environment, but systems have not been implemented yet.You can check those playavble area in the map below You can check back for the patch every Sunday night. (For now, the flamethrower only affects infected, fuel tanks, and propane tanks)Īnd for systems, areas, and level design that have not yet been implemented, I'll be making additions every week or two. Additionally, the NPC doesn't fully utilize all functions yet, such as the infected and Bandit's sound sensing function. (to access test branch go to steam library -> Game icon -> Right click -> Properties -> Betas and add the code)įor this version, it's still pretty rough, and there's not much polish yet. The Edanna Age linking booking is within.This is a code for access TestBranch : mistsurvival99 When the center button is pressed the cage suspended above lowers. Move the marbles to match the coordinates from the telescope in the tower. The red flowers on the wall expands creating a pathway to the tusk door. Move the plant around until the squee can be heard. Go to the base of the wall and climb up the ladder to see a large plant. Whilst this is happening turn around to see the red flowers on the wall by the tusk. The squee makes squeaking sounds and the red flowers on the rock expand. The squee will now run over to the red flowers using the leaves of the large flower as a bridge. Touch the top of the nest to see a cute critter pop it's head out. As there are a couple of ways down it may be necessary to go inside and out the other door. Objective: Create a path with the red flowers to the tusk door. Take note, knowledge of this will help later on.Īround the room are weighing scales and various types of weights. Connect the cables or the tentacle, turn the handle and observe what happens. Optionally go to the JOURNALS section to read all the pages. The missing pages are scattered around the different Ages. Take Saavedro's journal from the hammock. There is an elevator at the back of the room. Saavedro refers to it during the endgame on Narayan. Walk forward into the laboratory and have a look around. Look to the side to see another locked gate with a passageway. There are 2 pathways, each leading to a separate door.Įnter either door and pull the lever down to open the gate. This is where Saavedro lives and has his laboratory. The glass house is built at the base of the tower on the crater lake.
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